The hack’s sole purpose was to get Bloodborne running at a smoother 60 fps with improved frame pacing. FromSoftware originally released Bloodborne back in 2015 for the PlayStation 4, and the game has always been locked at 30 fps with occasional stuttering from inconsistent pacing (the 30 frames within each second were not always on-screen for equal amounts of time). The beloved game’s graphical limitations have persisted even on the PS4 Pro and while playing it via backwards…
Read the full article here